7 11, 2023

Beam Me Up: The Demographic and Motivational Appeal of Sci-Fi

By |2023-11-07T10:53:17-08:00November 7th, 2023|Analytics, Survey Findings, Video Games|10 Comments

Over lunch a while back, Nic Ducheneaut mentioned that he enjoys sci-fi movies and TV shows so much (and there’s so little sci-fi content these days) that he’ll watch any sci-fi content he comes across on streaming platforms regardless of the specific plot or subgenre (e.g., space travel, aliens, post-apocalyptic, dystopia). And that got us [...]

1 03, 2019

Older Gamers Who Can Afford VR Tend to Care Less About the Gaming Motivations Linked to VR Adoption

By |2019-03-03T16:34:11-08:00March 1st, 2019|Analytics, Video Games|8 Comments

[This post is co-authored with Jennifer Day and Chris Karzmark, both PhD students at UCSC in Cognitive Psychology.] At first glance, gaming and VR seem like a natural pairing, especially with their shared emphasis on action-oriented and immersive content. But gamer adoption has been slow and enthusiasm among developers is also waning. In this post, [...]

27 11, 2018

Chinese Gamers are More Competitive and Completionist, More Homogeneous in Gaming Motivations Than US Gamers

By |2018-11-27T17:22:36-08:00November 27th, 2018|Analytics, Video Games|8 Comments

Since the beginning of the year, Quantic Foundry and Niko Partners have been working together on a series of survey-based projects. Niko Partners is a market research and consulting firm covering the games markets in Asia. In one of these projects, we used the Gamer Motivation Model as part of a larger study to create [...]

15 12, 2016

7 Things We Learned About Primary Gaming Motivations From Over 250,000 Gamers

By |2016-12-15T14:11:31-08:00December 15th, 2016|Analytics, Video Games|18 Comments

In the Gamer Motivation Profile (for video games), we measure 12 distinct motivations for each gamer. One way to get a concise picture of all the data we’ve collected is to focus on primary motivations—the motivation that each gamer scores highest on and is most important to them. In this post, we’ll step through what [...]

22 06, 2016

Mapping the Shooter Genre

By |2016-10-17T20:02:32-07:00June 22nd, 2016|Analytics, Video Games|9 Comments

Previously on our blog, we’ve looked at genre maps of Strategy games and Open World games. This week, we’re doing maps of the Shooter genre. The Shooter genre is much maligned in mainstream media, and it's easy to end up with a monolithic view of who Shooter gamers are. In this post, we'll dive into [...]

10 02, 2016

As Gamers Age, The Appeal of Competition Drops The Most. Strategy is The Most Age-Stable Motivation.

By |2016-10-17T20:02:33-07:00February 10th, 2016|Analytics, Video Games|81 Comments

When I first started running large online surveys of gamers in the days of EverQuest, I was a 20-year-old undergrad psych major. I remember looking at the age distribution of those online gamers where about 20-30% were over the age of 30 (and a fair number above 40), and thinking to myself, wow those gamers [...]

28 08, 2015

Gender Differences in Gaming Motivations Align with Stereotypes, but Small Compared To Age Differences

By |2016-10-17T20:02:35-07:00August 28th, 2015|Analytics, Video Games|11 Comments

The following findings are based on data from 107,100 gamers who have taken the Gamer Motivation Profile since late June. Gender Differences We’ll first focus on gamers from the US (n = 51,283). The chart below plots the gender means across the 12 gaming motivations measured by the Gamer Motivation Profile. The y-axis represents z-scores [...]

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