24 01, 2018

Visualizing How Steam Tags Are Related

By | 2018-01-26T11:42:55+00:00 January 24th, 2018|Analytics, Video Games|14 Comments

We recently linked up the game titles from our data set with available metadata from places like Steam and IGDB. As part of this, we’ve been playing around a lot with Steam tags. In this blog post, I’ll show you what happened when we tried to visualize how Steam tags are related to each other. [...]

29 08, 2017

Just How Important Are Female Protagonists?

By | 2017-08-31T12:58:17+00:00 August 29th, 2017|Analytics, Video Games|31 Comments

The availability of female protagonists in video games and the push for more playable female characters has been a hot topic in recent years. For example, articles on the gender breakdowns at E3 or reasons that game companies provide for not having playable female characters often engender a great deal of discussion. In this blog [...]

12 07, 2017

Solo Board Gamers: Who Are The 1%?

By | 2017-07-12T10:45:23+00:00 July 12th, 2017|Analytics, Board Games|16 Comments

Given that most board games are primarily designed to be a social activity, solo board gamers at first glance seem like misplaced unicorns. On the other hand, BoardGameGeek has annual awards for solo games, its catalog takes care to tag the opportunity for solo play and solo variants, and many games do support solo gameplay. [...]

23 03, 2017

Competition Is Not The Opposite of Community

By | 2017-03-23T13:06:20+00:00 March 23rd, 2017|Analytics, Video Games|31 Comments

As many of you know, Nic Ducheneaut and I focused on MMOs when we began our careers in games research. And in both the research and gaming communities of these online games, there’s a commonly-held assumption about how gamers fall along the social spectrum. In its most basic form, the spectrum has warm, fuzzy, social [...]

19 01, 2017

Beyond 50/50: Breaking Down The Percentage of Female Gamers by Genre

By | 2018-06-14T13:04:44+00:00 January 19th, 2017|Analytics, Video Games|128 Comments

You’ve probably heard the often-quoted statistic that about half of video gamers are women, illustrating how gaming is now a mainstream activity enjoyed by both men and women. This finding comes from the yearly ESA report, and has fluctuated between 38% and 48% in the past decade—currently estimated at 41% in the 2016 report. Oddly, [...]

12 01, 2017

Board Game Motivation Model: Handy Reference Chart & Slides

By | 2017-01-12T11:25:42+00:00 January 12th, 2017|Analytics, Board Games|4 Comments

Over 90,000 board gamers have taken our Board Game Motivation Model to get their personalized profile. We'll soon be diving into this data in our blog posts. To set the stage for this, we've put together some handy reference material.What's your Board Game Motivation Profile? Take a 5-minute survey to find out!Quick Reference ChartFirst, we [...]

15 12, 2016

7 Things We Learned About Primary Gaming Motivations From Over 250,000 Gamers

By | 2016-12-15T14:11:31+00:00 December 15th, 2016|Analytics, Video Games|24 Comments

In the Gamer Motivation Profile (for video games), we measure 12 distinct motivations for each gamer. One way to get a concise picture of all the data we’ve collected is to focus on primary motivations—the motivation that each gamer scores highest on and is most important to them. In this post, we’ll step through what [...]

3 11, 2016

New “Group Profiles” In a Nutshell

By | 2017-08-16T00:48:46+00:00 November 3rd, 2016|Board Games, Company News, Video Games|7 Comments

Note: This feature has been discontinued. Sorry for the inconvenience! Let’s start with the basics: Take a 5-minute survey to get your own profile, and then create or join a group. The group’s aggregate profile is then automatically updated as membership grows. Anyone can create a new group tag. You can join as many groups [...]