Over lunch a while back, Nic Ducheneaut mentioned that he enjoys sci-fi movies and TV shows so much (and there’s so little sci-fi content these days) that he’ll watch any sci-fi content he comes across on streaming platforms regardless of the specific plot or subgenre (e.g., space travel, aliens, post-apocalyptic, dystopia).

And that got us to thinking about how sci-fi works in digital gaming as a thematic setting rather than a genre, and how the appeal of sci-fi might attract certain gamers and thus certain demographic groups and motivation profiles.

The Survey Examined Preferences By Genre

The Gamer Motivation Profile is a 5-minute survey that allows gamers to get a personalized report of their gaming motivations, and see how they compare with other gamers. Over 1.25 million gamers worldwide have taken this survey. The 12 motivations that are measured in our model were identified via statistical analysis of how gaming motivations cluster together.

See how you compare with other gamers. Take a 5-minute survey and get your Gamer Motivation Profile along with personalized game recommendations.

In an optional survey (N=13,296) we ran from February 2022 through October 2023 alongside the Gamer Motivation Profile, we invited gamers to complete an additional survey after they had looked at their profile results. In this survey, we first asked gamers to identify which game genres they most enjoy playing (up to 4 genres). Then, for each genre they selected, we asked them some genre-specific questions, including a question about the appeal of different thematic settings.

Overall, this survey sample leans towards a core PC/Console demographic:
Gender: Male (65%), Female (25%), Non-Binary (7%), Did Not Answer (3%)
Age: 13-17 (15%), 18-24 (45%), 25-34 (28%), 35+ (7%)
Gamer Type: Casual (8%), Core (74%), Hardcore (18%)
Platforms Used For Gaming: PC (84%), Console (55%), Mobile (35%), VR (8%)

Sci-Fi is Much More Appealing to Older Gamers

In the survey, we asked about the appeal of Sci-Fi thematic settings in a variety of ways. In the section of the survey targeting Shooter genre fans (n=4,075), we asked about the appeal of Fantasy Sci-Fi (tends to have relaxed or unexplained scientific rules, e.g., Star Wars, The Fifth Element, Avatar) as well as Hard Sci-fi (tends to stay true to scientific rules/laws, e.g., The Martian, The Expanse, Ad Astra) as thematic settings specifically for Shooter games.

Overall, 50% of Shooter fans rated Hard Sci-Fi as “very” or “extremely” appealing for a Shooter game.

The difference between male (n=3,414), female (n=479), and non-binary (n=182) Shooter fans was quite small. About 20% of each gender cohort rated Hard Sci-Fi as “extremely” appealing.

Where we did see a large difference was in age. Shooter fans 35+ are more than twice as likely as Shooter fans age 13-17 to rate Hard Sci-Fi as “extremely” appealing.

Shooter fans 35+ are more than twice as likely as Shooter fans age 13-17 to rate Hard Sci-Fi as “extremely” appealing.

When we asked the mid-20s analyst on our team about his reaction to Sci-Fi, he mentioned that he thought about it as an old-school genre with its dominance and popularity back in the 80s (e.g., Terminator, Alien, RoboCop, Star Wars) and 90s (e.g., The Matrix, Men in Black, Jurassic Park) when the current 35+ crowd would have been teenagers. He associates Sci-Fi with the past, and perhaps Sci-Fi appeals to Nic and me partly because of that nostalgia.

These Gender and Age Patterns Are The Same for Hard Sci-Fi and Fantasy Sci-Fi

What we’ve seen for Hard Sci-Fi also applies to Fantasy Sci-Fi. Overall, there’s a slightly higher appeal for Fantasy Sci-Fi (64% rated it as “very” or “extremely” appealing compared to Hard Sci-Fi). But the gender and age effects are the same. There’s a very noticeable age cohort difference, especially among those who rated Fantasy Sci-Fi as “extremely appealing”, but the gender differences are quite small—note that there’s a smaller sample size for non-binary gamers (n=182), so their trends are less robust.

The Age Trend Extends Beyond the Shooter Genre

We’ve been looking solely at Shooter genre fans so far. In the survey, we had a different section for Strategy genre fans (n=3,891) where we also asked them about the appeal of Sci-Fi. Of note, there’s only a small overlap of respondents between the two sections: of the 4,075 respondents in the Shooter genre section and the 3,891 respondents in the Strategy section, there’s only an overlap of 746 respondents (~20% overlap). So we’re largely looking at different pools of gamers when we get to the Strategy genre section, but similar trends appear.

58% of Strategy genre fans rated Sci-Fi as a “very” or “extremely” appealing thematic setting for a Strategy game. Here among Strategy genre fans, we do find a strong gender difference in terms of the appeal of Sci-Fi. Male Strategy genre fans are about twice as likely to rate Sci-Fi as an “extremely” appealing thematic setting compared to female Strategy genre fans (31% vs. 15%).

The age effect is consistent though; older gamers (especially those 35+) are much more likely to rate Sci-Fi as an “extremely” appealing thematic setting for a Strategy game. This suggests that the Sci-Fi age trend is the more stable, cross-genre effect whereas gender differences depend on the specific genre.

We dug deeper into the age effect to see if it’s driven entirely by male players—i.e., older men find Sci-Fi strongly appealing, but not older women. For Fantasy Sci-Fi among Shooter genre fans, the age effect was noticeable for both male and female players: older cohorts for both male and female players were more likely to rate Fantasy Sci-Fi as “extremely” appealing.

The same is true for Sci-Fi among Strategy genre fans.

But for Hard Sci-Fi among Shooter genre fans, the age effect was indeed entirely driven by men. We see the strong age effect for men especially in the “extremely” appealing ratings, whereas there isn’t a clear trend in the responses among female gamers.

The Motivation Profile of Sci-Fi Fans Depends on the Genre and Type of Sci-Fi

We then looked into what gaming motivations correlate with the appeal of Sci-Fi. In the table below, we show only the motivations with correlations of .10 or higher, with correlations of .15 or higher bolded. And because we know that the appeal of Sci-Fi is correlated with age, we controlled for age when calculating the correlations–i.e., the correlations below have parceled out the expected correlations between gaming motivations and older gamers.

The appeal of Sci-Fi most consistently correlates with Fantasy (being someone else, somewhere else).

Across the 3 variations of Sci-Fi we asked about, all 3 correlated with Fantasy (being someone else, somewhere else)—the more highly a genre fan rated the appeal of Sci-Fi, the higher they scored on Fantasy.

But beyond this, the other motivation correlations depended on the specific type of Sci-Fi and the specific genre. So for example, Sci-Fi in Strategy had the strongest correlations with Destruction (blowing things up) and Strategy (thinking and planning ahead), while Fantasy Sci-Fi in Shooters had the strongest correlations with Story (deep narrative, interesting NPCs) and Design (avatar/gear customization).

It’s more obvious that gaming genres have motivation profiles; for example, fans of Shooters score higher on Destruction and Excitement. But it’s probably less obvious that thematic settings can also have motivation profiles. Moreover, the motivation profiles of thematic settings can also vary depending on the specific subgenre and the genre in question; they may be more unstable and colored by shared cultural and historical associations compared with genres.

The Alignment of Genre and Thematic Setting

This of course raises the issue of potential alignments and misalignments between genre and thematic settings. When genre and thematic setting profiles misalign, a game may draw in players who are poorly matched with the specific features and mechanics of the game. For example, a Sci-Fi Strategy game draws in gamers who prefer deeper strategic complexity, but these gamers are less likely to stay engaged with a game that leans towards the lighter/luck-based side of strategy. And at the same time, the Sci-Fi setting would be less likely to appeal to the exact gamers who do prefer lighter strategic gameplay.

When genre and thematic setting profiles misalign, a game may draw in players who are poorly matched with the specific features and mechanics of the game.

What Do You Think?

  • Are you a fan of Sci-Fi in gaming? And how do you feel about the quality and prevalence of Sci-Fi in contemporary gaming?
  • Do you agree with our explanation for why Sci-Fi is more popular with older gamers? Or do you think it’s something else?
  • Are there thematic settings that you like so much you would play the game regardless of the genre it’s in? Or are there thematic settings you avoid like the plague even if it’s in a genre you like?
  • Are there other topics you’d like to see us explore in future surveys and blog posts?

Stay up to date with our data-driven insights. Subscribe to our newsletter and you’ll be the first to know when new findings are released.