Historically, any quantitative analysis of trans and non-binary gamers would run into the practical issue of small sample size. For example, in our own data set, we saw a stable 1-2.5% prevalence of trans and non-binary gamers in the Gamer Motivation Profile between 2015 and 2019. So even with a survey sample of 1,000 gamers (not large, but considered adequate for most market research surveys, yielding a margin of error of 3%), a researcher would only see ~20 trans and non-binary gamers.

Then, in any analysis of gender in that hypothetical survey, if a non-binary response option was provided, that category would have to be excluded from analysis due to small sample size. If a non-binary category wasn’t provided in the survey, then those gamers would be included in the gender analysis, but incorrectly categorized. Neither option is good, but paradoxically, it’s the option that explicitly recognizes non-binary gamers that typically ends up excluding them from analysis. [This paragraph has been updated based on feedback from Mimhi. See comments section.]

Because we’ve always included an open-ended gender response option in the Gamer Motivation Profile, and because we’ve collected data from over 1.25 million gamers since 2015, we realized we had a substantial sample of trans and non-binary gamers in our data set, sufficient for analysis.

The Gamer Motivation Profile

The Gamer Motivation Profile is a 5-minute survey that allows gamers to get a personalized report of their gaming motivations, and see how they compare with other gamers. Over 1.25 million gamers worldwide have taken this survey. The 12 motivations that are measured in our model were identified via statistical analysis of how gaming motivations cluster together.

See how you compare with other gamers. Take a 5-minute survey and get your Gamer Motivation Profile along with personalized game recommendations.

Analysis Sample & Filters

For this analysis, to provide a more specific and consistent sample for interpretation, we analyzed only gamers in the US. Altogether, we had a sample of 13,595 trans and non-binary gamers, collected between June 2015 and January 2023. Among these respondents, the vast majority (92%) identified using a term under the non-binary umbrella (e.g., gender fluid, genderqueer, nb, demiboy/girl, androgyne, neutrois) and the remaining identified specifically as transgender (e.g., MTF, transfemale) or a combination of the two (e.g., “non-binary trans feminine”).

1) The Prevalence of Trans and Non-Binary Gamers Has Grown from 1% to 5% in the Past 7 Years

While the prevalence of trans and non-binary gamers was hovering around 1-2% between 2015 and 2018, we saw a jump in 2021 when the prevalence of trans and non-binary gamers hovered around 5%. This broadly aligns with a Pew Research Center survey in 2022 showing a 5% prevalence rate of trans and non-binary young adults (they defined as under 30) in the US.

2) The Prevalence of Trans and Non-Binary Gamers is Higher Among Younger Gamers

Similar to another trend noted in the Pew Research Center survey, we found that in our 2022 data, younger gamers were more likely to identify as trans or non-binary gender (5.6% among < 18 cohort) compared with older gamers (3.7% among 35+ cohort).

3) Trans and Non-Binary Gamers Are Primarily Motivated by Fantasy and Design

Trans and non-binary gamers have a distinct motivation profile. They are most driven by Fantasy (being someone else, somewhere else) and Design (self-expression, customization), and they tend to be much less interested in Power (leveling up, unlocking skill trees), Strategy (thinking/planning ahead), Challenge (high difficulty, practice, mastery), and Competition (PvP, arena, leaderboards).

Overall, trans and non-binary gamers have a profile that clearly leans towards the Immersion and Creativity motivations.

The motivation chart is showing the percentile rank for each motivation. A 50th-percentile is the perfect average in our full data set of gamers. Thus, a 68th-percentile on Fantasy (for example) means this cohort cares more about role-playing, becoming someone else, and being immersed in a compelling alternate world than 67% of all the gamers who have taken the Gamer Motivation Profile.

4) Trans and Non-Binary Gamer Motivations Aren’t A Linear Mixture of Male & Female Motivations

Given that male and female gender norms are the dominant social norms, one reasonable hypothesis would have been that trans and non-binary gaming motivations could be modeled as some linear mathematical mixture of known male and female gaming motivations—not necessarily the average, but lying somewhere between the two profiles. It turns out this is not the case.

Male gamers tend to be most motivated by Competition, Excitement, and Challenge. Female gamers tend to be most motivated by Completion, Fantasy, and Design. Trans and non-binary gamers have a motivation profile more similar to that of female gamers, but trans and non-binary gamers don’t over-index on Completion and they are more interested in Discovery. In short, the motivation profile of trans and non-binary gamers isn’t a linear mixture of male and female motivations, but is a distinct profile.

5) Popular Games Among Trans and Non-Binary Gamers

By dividing the mention rate of popular game titles among trans and non-binary gamers by the baseline popularity of game titles in our full data set, we can identify the games that are disproportionately popular among these gamers.

In the resulting top 10 list, we see many games that focus on non-human characters and/or non-binary characters. For example, Flight Rising is a dragon-raising game, and some characters in Deltarune and Cookie Run identify as non-binary.

The QF Score is an odds ratio. Say 8% of this cohort mentions Game A and 2% of all gamers mention Game A. This cohort therefore mentions Games A 8%/2% = 4 (times) more likely than the baseline.

6) Unpopular Games Among Trans and Non-Binary Gamers

Conversely, we can also identify games that are disproportionately under-mentioned among trans and non-binary gamers—i.e., games that they tend to stay away from.

Consistent with their profile of scoring low on Competition, Excitement, and Challenge, we see many games in this list center on fast-paced, skill-based, PvP mechanics. CS:GO and Rocket League are good examples of this.

What Do You Think About Non-Binary Gender Options in Video Games?

Have you played games with non-binary characters and what was your experience? Do you wish more games offered non-binary/non-traditional gender roles and identities?

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