About Nick Yee

Nick is the co-founder and analytics lead of Quantic Foundry. He combines social science and data science to understand gamer behavior in large-scale game data.
15 12, 2016

7 Things We Learned About Primary Gaming Motivations From Over 250,000 Gamers

By |2016-12-15T14:11:31-08:00December 15th, 2016|Analytics, Video Games|18 Comments

In the Gamer Motivation Profile (for video games), we measure 12 distinct motivations for each gamer. One way to get a concise picture of all the data we’ve collected is to focus on primary motivations—the motivation that each gamer scores highest on and is most important to them. In this post, we’ll step through what [...]

3 11, 2016

New “Group Profiles” In a Nutshell

By |2017-08-16T00:48:46-07:00November 3rd, 2016|Board Games, Company News, Video Games|7 Comments

Note: This feature has been discontinued. Sorry for the inconvenience! Let’s start with the basics: Take a 5-minute survey to get your own profile, and then create or join a group. The group’s aggregate profile is then automatically updated as membership grows. Anyone can create a new group tag. You can join as many groups [...]

21 09, 2016

The Board Game Motivation Profile (v2): Based on Data From Over 40,000 Gamers

By |2017-02-13T10:35:17-08:00September 21st, 2016|Analytics, Board Games|Comments Off on The Board Game Motivation Profile (v2): Based on Data From Over 40,000 Gamers

Since releasing the initial version of the Board Game Motivation Profile, we’ve gathered data from over 40,959 gamers. This has allowed us to revise the motivation model, improve the survey inventory, and generate more representative norms for the profile reports. In this blog post, we’ll describe how we developed the current model and how it’s [...]

8 09, 2016

Design Rubric Map of Shooter Games

By |2016-10-17T20:02:32-07:00September 8th, 2016|Analytics, Video Games|6 Comments

Here at Quantic Foundry, we’re always experimenting with new ways of visualizing and making sense of the data we have collected via the Gamer Motivation Profile. In this post, we’ll describe a Design Rubric Map that we’re working on. If you’re a regular reader of our blog and familiar with how we collected our data, [...]

11 08, 2016

5 Things We Learned About The Appeal of Competition From Over 239,000 Gamers

By |2016-10-17T20:02:32-07:00August 11th, 2016|Analytics, Video Games|14 Comments

The data we’ve collected from over 239,000 gamers via the Gamer Motivation Profile allows us to explore how gaming motivations do and do not change with gender and age with incredible detail. Back when we had a sample size of around 140,000, we blogged about the Competition and Strategy motivations. With the larger sample size, [...]

6 07, 2016

The Surprising Profile of Idle Clicker Gamers

By |2016-10-17T20:02:32-07:00July 6th, 2016|Analytics, Video Games|9 Comments

In mid-April, we got an email query from Eric Jordan, the CEO of Codename Entertainment. Codename makes an Idle Clicker game called Crusaders of the Lost Idols and because the genre is still relatively new, Eric wanted to learn more about the psychological profile of these gamers. At this point in time, Nic Ducheneaut and [...]

22 06, 2016

Mapping the Shooter Genre

By |2016-10-17T20:02:32-07:00June 22nd, 2016|Analytics, Video Games|9 Comments

Previously on our blog, we’ve looked at genre maps of Strategy games and Open World games. This week, we’re doing maps of the Shooter genre. The Shooter genre is much maligned in mainstream media, and it's easy to end up with a monolithic view of who Shooter gamers are. In this post, we'll dive into [...]

7 04, 2016

Our Gaming Motivation Data Distilled into a 20-Minute Talk

By |2016-10-17T20:02:32-07:00April 7th, 2016|Analytics, Video Games|2 Comments

In case you missed our GDC talk, you're in luck! During GDC week, apart from presenting at Moscone Center, we also presented the same talk at the GamesUR Summit. Hosted by EA on their Redwood Shores campus, the conference provided speakers with an amazing stage with wonderful audio-visual support. They recorded all the talks and [...]

23 03, 2016

Revisiting the Strategy Genre Map: Age, Audience Homogeneity, and the Lasso Effect

By |2016-10-17T20:02:32-07:00March 23rd, 2016|Analytics, Video Games|14 Comments

We’re revisiting the Strategy genre map with some additional data overlays. If you’re a regular reader of our blog and familiar with our motivation data and how we generate these genre maps, feel free to skip the next 2 sections. Data from the Gamer Motivation Profile The Gamer Motivation Profile allows gamers to take a [...]

Go to Top