Gamer Motivation Insight Report
(New 2024 Version)
A sweeping, detailed, up-to-date analysis of gaming motivations and game preferences by gender and age in this 77-page report based on 520,000+ gamers:
- Easy-to-read charts on how the 12 gaming motivations change across gender and age.
- Get concise explanations of what each demographic cohort looks for in games.
- Understand the motivation anchors and safe differentiators for each demographic cohort.
- Detailed reference tables of popular games and genres for each demographic cohort.
- Use these cohorts to develop personas and tailor effective messages.
We generated this report using data from 520,000+ gamers between the ages of 13 and 64 collected between January 2022 and December 2023.
If you’d prefer to purchase this report via a SOW/invoice route, please contact us at team@quanticfoundry.com.
Explore the Content in Our Detailed 77-Page Report
Identify Key Motivation Changes & Inflection Points
Gaming motivations vary across age and gender, and this variance looks very different depending on the motivation. Some motivations remain very stable across the age span, while others decline dramatically with age. Use the charts and analysis in this section to understand important inflection points when motivations suddenly change, as well as identify periods of relative stability.
This section contains detailed charts and explanations of how each of the 12 motivations in our Gamer Motivation Model changes between the ages of 13-60 and broken down by gender.
Learn What Matters To Each Demographic Cohort
We partition the audience into 10 demographic cohorts (by gender and age) and analyze each cohort. We provide the data at multiple levels of granularity and always start each section with a concise summary of the most important findings. Understand the broad differences between demographic cohorts before diving into the more detailed analysis for each cohort.
Prioritize Game Features and Messaging Based on Motivation Profiles
We provide the motivation profile charts for each of the 10 cohorts. These charts surface the motivations that each cohort over-indexes and under-indexes on relative to the full dataset. Use these charts to prioritize game features for specific audiences and to tailor messaging to specific demographic cohorts.
Comparison charts across gender within each age cohort help clarify the largest differences and commonalities in each age range–these map to important design challenges and opportunities in terms of coverage and satisfaction.
Navigate Uncertainty with Maps of Coverage and Risk
Our Motivation Rubric Maps surface the game features that are considered core and necessary for each cohort (i.e., low risk, high coverage) and those that can be used as differentiators (i.e., high risk, lower coverage). These maps provide empirical guidance to maximizing audience cohort, minimizing risk, and making the best bets in terms of differentiating your game in a crowded gaming landscape.
In the report, a Rubric Map is provided for each of the 10 demographic cohorts.
Reference Popular Games Within Each Cohort
We provide both concise summary tables and detailed charts of the popular (and unpopular) games for each demographic cohort, and the psychological gaming emphasis that drives each cohort.
Identify Popular Genres Within Each Cohort
We cross-reference IGDB meta tags to analyze the popularity of game genres within each demographic cohort.
Table of Contents
Our 77-page report begins with an executive summary and an overview of the trends and opportunities. After a very brief description of our Gamer Motivation Model, the main report consists of 7 sections that explore how age and gender intersect with gaming motivations, popular game titles, and game genres.