12 01, 2017

Board Game Motivation Model: Handy Reference Chart & Slides

By | January 12th, 2017|Analytics, Board Games|0 Comments

Over 90,000 board gamers have taken our Board Game Motivation Model to get their personalized profile. We'll soon be diving into this data in our blog posts. To set the stage for this, we've put together some handy reference material.What's your Board Game Motivation Profile? Take a 5-minute survey to find out!Quick Reference ChartFirst, we [...]

15 12, 2016

7 Things We Learned About Primary Gaming Motivations From Over 250,000 Gamers

By | December 15th, 2016|Analytics, Video Games|9 Comments

In the Gamer Motivation Profile (for video games), we measure 12 distinct motivations for each gamer. One way to get a concise picture of all the data we’ve collected is to focus on primary motivations—the motivation that each gamer scores highest on and is most important to them. In this post, we’ll step through what [...]

5 10, 2016

When Starting a Fight in Video Games, Cautious Long Range Is Most Popular, But Men Like To Rush In.

By | October 5th, 2016|Survey Findings, Video Games|12 Comments

In this post, we’re taking a look at different combat approaches. Do you play as a stealthy assassin or do you rush in for action that is up close and personal? Do you try to avoid combat altogether? Maybe you prefer to soften up your targets from long range? See how you compare with other [...]

21 09, 2016

The Board Game Motivation Profile (v2): Based on Data From Over 40,000 Gamers

By | September 21st, 2016|Analytics, Board Games|5 Comments

Since releasing the initial version of the Board Game Motivation Profile, we’ve gathered data from over 40,959 gamers. This has allowed us to revise the motivation model, improve the survey inventory, and generate more representative norms for the profile reports. In this blog post, we’ll describe how we developed the current model and how it’s [...]

8 09, 2016

Design Rubric Map of Shooter Games

By | September 8th, 2016|Analytics, Video Games|6 Comments

Here at Quantic Foundry, we’re always experimenting with new ways of visualizing and making sense of the data we have collected via the Gamer Motivation Profile. In this post, we’ll describe a Design Rubric Map that we’re working on. If you’re a regular reader of our blog and familiar with how we collected our data, [...]

11 08, 2016

5 Things We Learned About The Appeal of Competition From Over 239,000 Gamers

By | August 11th, 2016|Analytics, Video Games|11 Comments

The data we’ve collected from over 239,000 gamers via the Gamer Motivation Profile allows us to explore how gaming motivations do and do not change with gender and age with incredible detail. Back when we had a sample size of around 140,000, we blogged about the Competition and Strategy motivations. With the larger sample size, [...]

21 07, 2016

Local Co-Op is The Most Consistently Appealing Mode of Social Gaming Across Gender and Age

By | July 21st, 2016|Survey Findings, Video Games|6 Comments

Asking gamers whether they like to play with other people actually gets pretty complicated. Are we talking co-op or competitive? Do you mean local or online? With friends or with strangers? So in a recent survey, we decided to break all this down. Do You Remember GoldenEye 007? As someone who grew up in the [...]

6 07, 2016

The Surprising Profile of Idle Clicker Gamers

By | July 6th, 2016|Analytics, Video Games|6 Comments

In mid-April, we got an email query from Eric Jordan, the CEO of Codename Entertainment. Codename makes an Idle Clicker game called Crusaders of the Lost Idols and because the genre is still relatively new, Eric wanted to learn more about the psychological profile of these gamers. At this point in time, Nic Ducheneaut and [...]