Gamer Motivation Profile: Version Notes

v2.0 (September 20th, 2016)

The profile report and underlying match have been revised based on data from 40,959 gamers.

  • New Motivations: We’ve identified 3 new motivations. Under Strategy, we’ve added Need To Win. And under Social Fun, we’ve added Cooperation and Chance
  • Wording Changes: Based on community feedback, we renamed the “Fantasy” motivation to “Immersion” because fantasy has an established meaning in the gaming community that was different from how we were using the word.
  • Double Layered Graphs: We’re experimenting with graphing the primary and one secondary component on the same radar graph. Compared with graphing the means of each motivation cluster (as we do in the profile tool for video gamers), we believe this double layer method provides more transparency and better visualizes interesting divergences in the underlying motivation scores. We will monitor community feedback and decide whether to also implement this in the video game profile tool.
  • Improved Inventory: Based on statistical analysis, we’ve replaced a number of survey items in the profile tool with more robust variants.
  • Improved Norms: The profile tool now calculates the percentile scores based on the data from over 40,000 gamers. These new norms are more robust and representative than the preliminary norms from the earlier smaller pilot sample.

v1.0 (August 3rd, 2016)

Initial public release version of the profile tool based on data from 1,549 gamers.