New Consumer Insight Report Now Available!
The Growing 35+ Gamer Market
If you’re in the business of making games, you need to understand the emerging trends and opportunities in the 35+ gamer market. A generation that grew up with gaming is now evolving and represents a growing, distinct market segment with specific needs and motivations:
- Learn about the dramatic shifts in gaming motivations as people age.
- Be prepared for how the gaming market will change as the 35+ segments grows.
- Get concise explanations of what different age segments look for in games.
- Use these segments to adapt to the changing market and tailor effective messages.
We generated this report using data from over 170,000 gamers between the ages of 15 and 64 to understand how gaming motivations, genre preferences, and popular games change as men and women age.
Explore the Content in Our Detailed 55-Page Report
Detailed Charts of How Motivations Change with Age
Detailed charts and explanations of how each of the 12 motivations in our Gamer Motivation Model changes between the ages of 15-55 and broken down by gender. Based on data from over 170,000 gamers.
See our blog post on the game motivations that change the most and the least as gamers age.
Concise Tables of the Most and Least Important Motivations for Each Age Segment
We provide the data at multiple levels of granularity and always start each section with a summary of the most important findings.
Charts of How Genre Appeal Varies by Age
For men and women separately, we identify the game genres whose appeal increases and decreases the most across age (as well as the genres that are most age stable).
Popular Games and Gaming Emphasis for Each Age Segment
We provide both concise summary tables and detailed charts of the popular games for each age segment, and the psychological gaming emphasis that drives each age segment.
Table of Contents
Our 55-page report begins with an executive summary and an overview of the trends and opportunities in the 35+ market. After a very brief description of our Gamer Motivation Model, the main report consists of 4 sections that explore how age intersects with gaming motivations, game genres, and popular game titles.